Australia’s MONA is a one-of-a-kind institution that plays by its own rules. When they decided to banish everything but art from the walls of the museum, our founders were charged with creating a solution that offered more information and interaction for visitors. Our resulting workhas been instrumental in MONA’s phenomenal success. This was the first experience we created, and the experience that made us.
In an experience as impactful as the Australian War Memorial, the last thing visitors need to be focused on is a distracting device in their hands. This project called for a “hands-free” visitor audio experience, utilizing location-tracking technology to prompt new moments on the tour and allowing visitors to remain completely immersed throughout their entire visit.
For an exhibition honoring the solders of Australia and New Zealand, we were commissioned to develop a location-based audio tour for visitors. Through an integrated hardware and software solution, we created a high-quality, low-latency, location-triggered audio experience that worked reliably and consistently throughout the exhibition’s entire touring schedule.
The Melbourne Zoo was having a hard time reaching 18–40 year olds with no children. In order to attract this demographic and help contribute to the zoo’s mission of conservation, they asked Art Processors to help deliver an engaging, interactive experience that plays less like a standard audio tour and more like a piece of interactive performance art.
In 2012, the Library of New South Wales commissioned us for a new way to collect and disseminate knowledge—specifically, little-known stories about some of the extraordinary objects housed in their 106-year-old Mitchell Library building. Our solution, the “Curio” experience, minimizes the burden on library staff and maximizes engagement with its patrons.